Texture Mapping Within 3ds Max
Texture Mapping within 3ds max
In this session, Pia Maffei presents the workflow of preparing clusters in the Unwrap UVW Map modifier to start painting custom textures for characters, props or environments.
You will learn about the following 3ds max features:
* Vertex Paint Modifier
* Baking Vertex Colors with Radiosity
* Channel Info
* Planes
http://rapidshare.com/files/270705891/6_TextureMapping_UDS.part01.rar
http://rapidshare.com/files/270708199/6_TextureMapping_UDS.part02.rar
http://rapidshare.com/files/270710482/6_TextureMapping_UDS.part03.rar
http://rapidshare.com/files/270709575/6_TextureMapping_UDS.part04.rar
http://rapidshare.com/files/270710808/6_TextureMapping_UDS.part05.rar
http://rapidshare.com/files/270711706/6_TextureMapping_UDS.part06.rar
http://rapidshare.com/files/270712138/6_TextureMapping_UDS.part07.rar
http://rapidshare.com/files/270716316/6_TextureMapping_UDS.part08.rar
http://rapidshare.com/files/270716664/6_TextureMapping_UDS.part09.rar
http://rapidshare.com/files/270722286/6_TextureMapping_UDS.part10.rar
http://rapidshare.com/files/270746015/6_TextureMapping_UDS.part11.rar
September 10th, 2009 in
Uncategorized